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Changelog entry

Merit point spending system (P2.2C)

2026-03-21

  • Nations can now spend merit points to unlock persistent gameplay bonuses.
  • Five bonus categories are available: **Market Fee Reduction** (−1% per level, max 3 levels), **Resource Production** (+1% per level, max 2), **Training Speed** (−1% training time per level, max 2), **Espionage Success** (+1% success rate per level, max 2), and **Command Regeneration** (+1 command/tick per level, max 2).
  • Each level costs 5 merit points. Purchased levels persist until the nation is deleted.
  • Bonuses apply automatically in the tick engine alongside archetype and supporter bonuses.
  • New API: `GET /api/nations/[id]/merits/bonuses` returns current levels and the purchase menu. `POST /api/nations/[id]/merits/bonuses` with `{ bonusKey }` purchases the next level.