Guides hub
Guides
Start with the first-hour checklist, then read ticks, economy, and war basics in that order. Each link is a practical next step with deeper detail in KB articles.
Getting started
Use the existing KB canonicals for your first session and early-world planning.
Getting started: what should I do in my first hour?
A first-hour checklist to set up your nation, avoid common blockers, and understand what each tick changed.
What is a "tick" and why does everything happen on ticks?
A clear model for tick timing, immediate actions versus at-tick processing, and how to plan around cadence.
How do I use the progression status page? (gates, projects, labor)
A practical reading guide for the in-game Progression Status page: what each gate means and which labor/project action to take next.
Economy and market
Learn how infrastructure, cashflow, storage pressure, and market timing fit together.
Why did my cash change this tick? (income + upkeep)
Understand major income and upkeep drivers and how to read the per-tick cash breakdown in Explain.
How does the market work? (orders, fills, fees)
A practical primer on buy/sell orders, matching and settlement, and where fees appear.
What is storage cap and why did my resources auto-sell?
How storage limits work, why overflow may auto-sell, and practical ways to prevent forced liquidation.
War and diplomacy
Understand declare rules, war slots, and alliance coordination before you commit command and readiness.
How does war work? (declare → attack → results)
From declaration checks to queued attacks to reading outcomes after ticks process combat server-side.
What are war slots, shields, and "why can’t I declare"?
How slot limits and shields gate eligibility, where blocks appear, and how to resolve failed declares.
Alliances and the alliance bank: what it is and how it works
Alliance membership basics, bank deposit/withdraw flows, and role-based permission boundaries.
Start here links
Recommended guide paths
Beginner guide
The first-hour checklist for starting a nation without wasting early ticks.
Tick system guide
How the 2-hour world tick batches growth, war resolution, and economy updates.
Market guide
The public primer on orders, fills, fees, and why order-book timing matters.
War guide
A readable declare-to-attack overview before you open the war room.
Progression guide
Era gates, labor-funded projects, and the long path to Legacy pacing.
Alliance bank guide
Alliance coordination, bank visibility, and who should move resources when.
Related public pages