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Mechanics hub

Mechanics

Use this hub for exact system rules. Pick one topic at a time, then open the linked guide if you want a walkthrough.

Exact rulesOne topic per pageGuide links included

resources

Resources

Resources set your pace. Raw materials drive growth, refined materials unlock options, and shortages slow plans.

infrastructure

Infrastructure

Infrastructure sets population cap, improvement room, and baseline economic pace.

improvements

Improvements

Improvements are your specialization layer. Compare effects, costs, and upkeep before filling slots.

wonders

Wonders

Wonders are strategic commitments. Check what each one changes before you commit slots and upkeep.

tech tree

Tech tree

Research turns long plans into a sequence. Use this page to map prerequisites, unlocks, and era timing.

military units

Military units

Unit mix is all tradeoffs: command pressure, upkeep burden, and sustainable war tempo.

operations

Operations

Operations are deterministic commitments with visible costs. Check requirements before committing to war or intel sequences.