Mechanics hub
Mechanics
Use this hub for exact system rules. Pick one topic at a time, then open the linked guide if you want a walkthrough.
resources
Resources
Resources set your pace. Raw materials drive growth, refined materials unlock options, and shortages slow plans.
infrastructure
Infrastructure
Infrastructure sets population cap, improvement room, and baseline economic pace.
improvements
Improvements
Improvements are your specialization layer. Compare effects, costs, and upkeep before filling slots.
wonders
Wonders
Wonders are strategic commitments. Check what each one changes before you commit slots and upkeep.
tech tree
Tech tree
Research turns long plans into a sequence. Use this page to map prerequisites, unlocks, and era timing.
military units
Military units
Unit mix is all tradeoffs: command pressure, upkeep burden, and sustainable war tempo.
operations
Operations
Operations are deterministic commitments with visible costs. Check requirements before committing to war or intel sequences.