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Changelog entry

Season scoring + end processing (P6.2A)

2026-03-26

  • Competitive seasonal worlds now support a configurable `seasonEndTick`; when the tick engine reaches that tick, final standings are calculated and the world is frozen (no further play).
  • Composite scoring formula: infrastructure (25%), wars won (20%), market volume (15%), alliance rank by member count (15%), prestige (15%), merits (10%); all components are max-normalized so the top nation in each category scores full weight.
  • War archives are preserved on season end — historical war data remains accessible.
  • A public `SeasonEnded` event is emitted containing the final nation count and the top-ranked nation.