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Changelog entry

Seasonal world events (P6.1A)

2026-03-26

  • Added deterministic **seasonal world events** (config-gated) that announce upcoming events ahead of cycle start and publish activation events to the world feed.
  • Active world events now apply config-driven global modifiers to resource/cash production and market trade fees each tick.
  • Build and unit-training cost calculations now support world-event runtime cost multipliers.