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Military units

Unit mix is all tradeoffs: command pressure, upkeep burden, and sustainable war tempo.

Infantry

  • Cash cost: 45
  • Build time: 1 ticks
  • Labor start: 1
  • Cash upkeep/month: 4.32
  • Fuel upkeep/month: 0.03
  • Munitions upkeep/month: 0.05

Tanks

  • Cash cost: 1,200
  • Build time: 2 ticks
  • Labor start: 6
  • Cash upkeep/month: 324
  • Fuel upkeep/month: 0.8
  • Munitions upkeep/month: 0.65

Aircraft

  • Cash cost: 300,000
  • Build time: 3 ticks
  • Labor start: 12
  • Cash upkeep/month: 39,600
  • Fuel upkeep/month: 1.4
  • Munitions upkeep/month: 1.05

Naval

  • Cash cost: 1,100,000
  • Build time: 4 ticks
  • Labor start: 14
  • Cash upkeep/month: 270,000
  • Fuel upkeep/month: 2.2
  • Munitions upkeep/month: 1.1

SpecialForces

  • Cash cost: 6,000
  • Build time: 3 ticks
  • Labor start: 8
  • Cash upkeep/month: 120
  • Fuel upkeep/month: 0.35
  • Munitions upkeep/month: 0.45

Missile

  • Cash cost: 180,000
  • Build time: 8 ticks
  • Labor start: 12
  • Cash upkeep/month: 0
  • Fuel upkeep/month: 0
  • Munitions upkeep/month: 0

Nuke

  • Cash cost: 1,200,000
  • Build time: 18 ticks
  • Labor start: 23
  • Cash upkeep/month: 0
  • Fuel upkeep/month: 0
  • Munitions upkeep/month: 0