Mechanics page
Military units
Unit mix is all tradeoffs: command pressure, upkeep burden, and sustainable war tempo.
Infantry
- Cash cost: 45
- Build time: 1 ticks
- Labor start: 1
- Cash upkeep/month: 4.32
- Fuel upkeep/month: 0.03
- Munitions upkeep/month: 0.05
Tanks
- Cash cost: 1,200
- Build time: 2 ticks
- Labor start: 6
- Cash upkeep/month: 324
- Fuel upkeep/month: 0.8
- Munitions upkeep/month: 0.65
Aircraft
- Cash cost: 300,000
- Build time: 3 ticks
- Labor start: 12
- Cash upkeep/month: 39,600
- Fuel upkeep/month: 1.4
- Munitions upkeep/month: 1.05
Naval
- Cash cost: 1,100,000
- Build time: 4 ticks
- Labor start: 14
- Cash upkeep/month: 270,000
- Fuel upkeep/month: 2.2
- Munitions upkeep/month: 1.1
SpecialForces
- Cash cost: 6,000
- Build time: 3 ticks
- Labor start: 8
- Cash upkeep/month: 120
- Fuel upkeep/month: 0.35
- Munitions upkeep/month: 0.45
Missile
- Cash cost: 180,000
- Build time: 8 ticks
- Labor start: 12
- Cash upkeep/month: 0
- Fuel upkeep/month: 0
- Munitions upkeep/month: 0
Nuke
- Cash cost: 1,200,000
- Build time: 18 ticks
- Labor start: 23
- Cash upkeep/month: 0
- Fuel upkeep/month: 0
- Munitions upkeep/month: 0