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Operations

Operations are deterministic commitments with visible costs. Check requirements before committing to war or intel sequences.

Attack operations

INFRA_STRIKE

Min era Settlement. Readiness cost 14. Resistance damage 6.

Required techs (any): foundations, T04, T14, T24, T49

AIR_SUPPRESSION

Min era Settlement. Readiness cost 12. Resistance damage 4.

Required techs (any): air_doctrine, T05, T12, T22, T48

NAVAL_BLOCKADE

Min era Settlement. Readiness cost 12. Resistance damage 3.

Required techs (any): naval_projection, T06, T13, T23, T47

LOGISTICS_RAID

Min era Settlement. Readiness cost 18. Resistance damage 5.

Required techs (any): special_operations, T08, T15, T25, T37

SABOTAGE

Min era State. Readiness cost 20. Resistance damage 7.

Required techs (any): special_operations, T08, T15, T25, T37

MISSILE

Min era Nation. Readiness cost 22. Resistance damage 10.

Required techs (any): T16, T27, T36

NUKE

Min era Nation. Readiness cost 35. Resistance damage 16.

Required techs (any): T27, T38

Spy operations

SCOUT

Action points cost: 10

SABOTAGE

Action points cost: 15