Mechanics page
NationCraft Online operations
Operations are deterministic commitments with visible costs. This page is built to help you understand what an operation asks of your nation before you lock yourself into a war or intelligence sequence.
Attack operations
INFRA_STRIKE
Min era Settlement. Readiness cost 14. Resistance damage 6.
Required techs (any): foundations, T04, T14, T24, T49
AIR_SUPPRESSION
Min era Settlement. Readiness cost 12. Resistance damage 4.
Required techs (any): air_doctrine, T04, T05, T12, T22, T48
NAVAL_BLOCKADE
Min era Settlement. Readiness cost 12. Resistance damage 3.
Required techs (any): naval_projection, T04, T06, T13, T23, T47
LOGISTICS_RAID
Min era Settlement. Readiness cost 18. Resistance damage 5.
Required techs (any): special_operations, T08, T15, T25, T37
SABOTAGE
Min era State. Readiness cost 20. Resistance damage 7.
Required techs (any): special_operations, T08, T15, T25, T37
MISSILE
Min era Nation. Readiness cost 22. Resistance damage 10.
Required techs (any): none
NUKE
Min era Nation. Readiness cost 35. Resistance damage 16.
Required techs (any): none
Spy operations
SCOUT
Action points cost: 10
SABOTAGE
Action points cost: 15