Mechanics page
Operations
Operations are deterministic commitments with visible costs. Check requirements before committing to war or intel sequences.
Attack operations
INFRA_STRIKE
Min era Settlement. Readiness cost 14. Resistance damage 6.
Required techs (any): foundations, T04, T14, T24, T49
AIR_SUPPRESSION
Min era Settlement. Readiness cost 12. Resistance damage 4.
Required techs (any): air_doctrine, T05, T12, T22, T48
NAVAL_BLOCKADE
Min era Settlement. Readiness cost 12. Resistance damage 3.
Required techs (any): naval_projection, T06, T13, T23, T47
LOGISTICS_RAID
Min era Settlement. Readiness cost 18. Resistance damage 5.
Required techs (any): special_operations, T08, T15, T25, T37
SABOTAGE
Min era State. Readiness cost 20. Resistance damage 7.
Required techs (any): special_operations, T08, T15, T25, T37
MISSILE
Min era Nation. Readiness cost 22. Resistance damage 10.
Required techs (any): T16, T27, T36
NUKE
Min era Nation. Readiness cost 35. Resistance damage 16.
Required techs (any): T27, T38
Spy operations
SCOUT
Action points cost: 10
SABOTAGE
Action points cost: 15