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Mechanics page

NationCraft Online operations

Operations are deterministic commitments with visible costs. This page is built to help you understand what an operation asks of your nation before you lock yourself into a war or intelligence sequence.

Attack operations

INFRA_STRIKE

Min era Settlement. Readiness cost 14. Resistance damage 6.

Required techs (any): foundations, T04, T14, T24, T49

AIR_SUPPRESSION

Min era Settlement. Readiness cost 12. Resistance damage 4.

Required techs (any): air_doctrine, T04, T05, T12, T22, T48

NAVAL_BLOCKADE

Min era Settlement. Readiness cost 12. Resistance damage 3.

Required techs (any): naval_projection, T04, T06, T13, T23, T47

LOGISTICS_RAID

Min era Settlement. Readiness cost 18. Resistance damage 5.

Required techs (any): special_operations, T08, T15, T25, T37

SABOTAGE

Min era State. Readiness cost 20. Resistance damage 7.

Required techs (any): special_operations, T08, T15, T25, T37

MISSILE

Min era Nation. Readiness cost 22. Resistance damage 10.

Required techs (any): none

NUKE

Min era Nation. Readiness cost 35. Resistance damage 16.

Required techs (any): none

Spy operations

SCOUT

Action points cost: 10

SABOTAGE

Action points cost: 15