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Wonders

Wonders are strategic commitments. Check what each one changes before you commit slots and upkeep.

W01_MONUMENT_OF_UNITY

Monument of Unity

Settlement era wonder. 36 ticks to build and 150 labor to start.

  • incomeMultBps: 5%
  • resourceProductionMultBps: 5%

W02_GRAND_EXCHANGE

Grand Exchange

State era wonder. 84 ticks to build and 200 labor to start.

  • marketFeeMultiplierBps: 75%
  • marketOrderSlotBonus: 8

W03_NATIONAL_RESEARCH_INSTITUTE

National Research Institute

State era wonder. 84 ticks to build and 200 labor to start.

  • techCostReductionBps: 5%
  • techQueueDepthBonus: 1
  • techSpeedBonusBps: 5%

W04_TRANSCONTINENTAL_RAIL_GRID

Transcontinental Rail Grid

State era wonder. 96 ticks to build and 200 labor to start.

  • improvementBuildTicksMultiplierBps: 95%
  • infraBuildTicksMultiplierBps: 90%
  • storageMultBpsBonus: 1000

W05_NUCLEAR_PROGRAM

Nuclear Program

Nation era wonder. 120 ticks to build and 200 labor to start.

  • No direct numeric modifier (unlock/build-gate wonder).

W06_STRATEGIC_RESERVE_AUTHORITY

Strategic Reserve Authority

Nation era wonder. 120 ticks to build and 200 labor to start.

  • industrialConversionFuelMunitionsOutputBps: 105%
  • warResourceStorageCapBonusBps: 25%

W07_STRATEGIC_ARMS_COMPLEX

Strategic Arms Complex

Nation era wonder. 120 ticks to build and 200 labor to start.

  • militaryTrainingResourceCostMultiplierBps: 95%
  • militaryTrainingTimeMultiplierBps: 90%

W08_SPACE_SURVEILLANCE_NETWORK

Space Surveillance Network

Nation era wonder. 120 ticks to build and 200 labor to start.

  • No direct numeric modifier (unlock/build-gate wonder).

W09_INTEGRATED_DEFENSE_INITIATIVE

Integrated Defense Initiative

Power era wonder. 144 ticks to build and 200 labor to start.

  • defensiveCeilingMultiplierBps: 110%

W10_NATIONAL_CONSTRUCTION_CORPS

National Construction Corps

Power era wonder. 180 ticks to build and 200 labor to start.

  • builderSpeedBonusBps: 5%
  • extraBuilderSlot: 1

W11_LEGACY_ARCHIVE

Legacy Archive

Legacy era wonder. 360 ticks to build and 200 labor to start.

  • contaminationDurationReductionBps: 20%
  • incomeMultBps: 3%
  • resourceProductionMultBps: 3%