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Progression V2: 2h ticks, era gates, labor-funded projects, and Legacy pacing

A practical progression model: 2-hour ticks, AND-gated eras, labor-started era projects, and multi-year Legacy pacing.

Read 2 minGetting Started#progression#eras#labor#projects#legacy

Updated February 26, 2026

Quick model

Progression is built on four rules:

  1. The world clock is tick-based (1 tick = 2 hours).
  2. Era advancement is **AND-gated**, not infra-only or tech-only.
  3. Era projects require an upfront **labor start cost** to activate.
  4. Legacy is intentionally a long-horizon, multi-year milestone.

1) 2-hour ticks are the only clock

Progression systems resolve on the global tick cadence. One day is 12 ticks, and every duration is expressed in ticks for deterministic outcomes.

2) Era gates are AND-gated (infra + tech + era project)

Your nation's era is the highest era where all requirements pass together:

  • minimum infrastructure threshold
  • required technology set
  • required era advancement project completion

If one lane is missing, era does not advance yet.

3) Funding projects with labor

Era projects are started by paying a one-time labor start cost.

  • No per-day/per-tick labor drain
  • No funding window extension loop
  • Once started, project progress advances each tick until completion

Common blockers:

  • INSUFFICIENT_LABOR
  • PROJECT_NOT_ACTIVE
  • PROJECT_NOT_FOUND
  • PROJECT_KEY_INVALID

4) Legacy pacing is intentionally long

Progression V2 targets long-lived worlds, so top-tier pacing is deliberate:

  • full era-project path to Legacy: about 13140 ticks (~1095 days, ~3 years)

Legacy is designed to reward sustained planning across infrastructure growth, tech completion, and project throughput.

Practical cadence

  1. Keep builders and research moving before each tick window.
  2. Start the active era project as soon as labor allows.
  3. Recheck outcomes and progression state after tick.