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Operational Error Dictionary

Reason Codes & Fixes

Search reason codes to see what they mean and what to do next.

Total codes 58Showing 58

Tick

2 codes
  • TICK_OVERVIEW

    Permalink

    Construction, market settlements, and war actions resolve when the world tick runs.

    Next step: Use tick recap and outcomes to confirm what changed this tick.

    Learn more: Progression timing explainer

  • LOCK_HELD

    Permalink

    A world tick is already running, so this action is temporarily blocked.

    Next step: Wait a moment, then retry.

Market

8 codes
  • QuantityTooLow

    Permalink

    Order quantity is below the minimum allowed for this world.

    Next step: Increase quantity and submit again.

  • PriceTooLow

    Permalink

    Order price is below the allowed minimum band.

    Next step: Raise the price into the current market limits.

  • PriceTooHigh

    Permalink

    Order price is above the allowed maximum band.

    Next step: Lower the price into the current market limits.

  • TooManyOpenOrders

    Permalink

    You have reached the open-order cap.

    Next step: Cancel one or more open orders, then try again.

  • OrdersPerTickLimit

    Permalink

    You have hit the per-tick order submit limit.

    Next step: Wait for the next tick before placing more orders.

  • PingPongCooldown

    Permalink

    Rapid buy/sell flipping on the same resource is on cooldown.

    Next step: Wait for cooldown or use a different resource.

  • InsufficientResource

    Permalink

    You do not have enough of this resource to place a sell order.

    Next step: Reduce quantity or choose another resource.

  • InsufficientCash

    Permalink

    You do not have enough cash for this buy order.

    Next step: Reduce quantity or price, or increase your cash before retrying.

War

21 codes
  • OFFENSIVE_SLOTS_EXHAUSTED

    Permalink

    Your nation has no available offensive war slots.

    Next step: End or peace an active offensive war before declaring another.

  • DEFENDER_NEWBIE_PROTECTED

    Permalink

    Target nation is under newbie protection.

    Next step: Choose a different target.

  • DEFENDER_POST_WAR_PROTECTED

    Permalink

    Target nation has temporary post-war protection.

    Next step: Choose a different target or wait for protection to expire.

  • DECLARE_RANGE_EXCEEDED

    Permalink

    Target is outside your valid war declare range.

    Next step: Pick a closer target.

  • ACTIVE_PAIR_EXISTS

    Permalink

    An active war already exists between these two nations.

    Next step: Open the existing war instead of redeclaring.

  • WAR_NOT_FOUND

    Permalink

    The referenced war could not be found.

    Next step: Return to war control and choose an active war.

  • WAR_ENDED

    Permalink

    This war has ended and cannot accept attacks.

    Next step: View recap or declare a new war.

  • WAR_INACTIVE_EXPIRED

    Permalink

    This war auto-expired after low activity in the rolling WDP window.

    Next step: Declare a new war when you are ready to sustain activity.

  • NATION_NOT_PARTICIPANT

    Permalink

    Your selected nation is not a participant in this war.

    Next step: Switch to a participant nation.

  • ATTACK_TYPE_NOT_UNLOCKED

    Permalink

    The chosen attack type is not unlocked for the acting nation.

    Next step: Use an unlocked attack type or research prerequisites.

  • ATTACK_REJECTED

    Permalink

    Server-side combat validation rejected the attack input.

    Next step: Review attack requirements and retry with valid inputs.

  • NUKE_DAILY_CAP_REACHED

    Permalink

    This nation has already used its nuke launch for the current tick-day.

    Next step: Wait until the next tick-day reset before launching another nuke.

  • WAR_GAMES_STRATEGIC_ATTACK_DISABLED

    Permalink

    War games disable strategic attacks.

    Next step: Use a standard war to launch missiles or nukes.

  • MISSILE_COMMAND_REQUIRED

    Permalink

    Missile launch requires an active Missile Command structure.

    Next step: Build and complete Missile Command Tier 1+.

  • MISSILE_TECH_PREREQ_MISSING

    Permalink

    Missile Engineering prerequisites are missing.

    Next step: Research T16 Missile Engineering I.

  • MISSILE_STOCKPILE_CAP_EXCEEDED

    Permalink

    Current missile stockpile is above allowed cap for Missile Command tier.

    Next step: Spend missiles or upgrade Missile Command to raise cap.

  • NUKE_ERA_PREREQ_MISSING

    Permalink

    Nuke launch is blocked below Nation era.

    Next step: Advance nation era to Nation or higher.

  • NUKE_TECH_PREREQ_MISSING

    Permalink

    Nuke launch requires both Nuclear Physics and Delivery Systems technologies.

    Next step: Research T26 Nuclear Physics and T27 Delivery Systems I.

  • NUKE_WONDER_PREREQ_MISSING

    Permalink

    Nuke launch requires Nuclear Program wonder.

    Next step: Build and complete W05 Nuclear Program.

  • NUKE_MISSILE_COMMAND_TIER_REQUIRED

    Permalink

    Nuke launch requires Missile Command Tier 2 or higher.

    Next step: Upgrade Missile Command to Tier 2+.

  • NUKE_STOCKPILE_CAP_EXCEEDED

    Permalink

    Current nuke stockpile is above the hard cap.

    Next step: Spend nukes to return at or below cap 3.

Construction

10 codes
  • MaxCostExceeded

    Permalink

    This construction action exceeds your max-cost safety threshold.

    Next step: Reduce build size or increase max-cost setting.

  • BUILDER_QUEUE_LIMIT_REACHED

    Permalink

    The selected builder slot queue is full.

    Next step: Wait for queued items to complete or use another slot.

  • BuilderQueueLimitReached

    Permalink

    Legacy casing for builder queue limit reached.

    Next step: Treat this as BUILDER_QUEUE_LIMIT_REACHED and open build queue.

  • NO_IMPROVEMENT_SLOTS

    Permalink

    No free improvement slots are available.

    Next step: Add infrastructure capacity or remove an existing improvement.

  • NoImprovementSlots

    Permalink

    Legacy casing for no free improvement slots.

    Next step: Treat this as NO_IMPROVEMENT_SLOTS.

  • IMPROVEMENT_SLOTS_FULL

    Permalink

    The targeted improvement slot is already full.

    Next step: Choose a different slot or remove queued work.

  • ImprovementSlotsFull

    Permalink

    Legacy casing for improvement slot full.

    Next step: Treat this as IMPROVEMENT_SLOTS_FULL.

  • STRUCTURE_NOT_FOUND

    Permalink

    The requested improvement/wonder instance could not be found for this nation.

    Next step: Refresh construction data and select a valid structure row.

  • STRUCTURE_NOT_DAMAGED

    Permalink

    Repairs can only be queued for structures below full integrity.

    Next step: Pick a structure with integrity below 100%.

  • REPAIR_ALREADY_QUEUED

    Permalink

    A repair job is already active or pending for that structure.

    Next step: Wait for the existing repair queue item to complete.

Research

8 codes
  • ResearchAlreadyQueued

    Permalink

    A research project is already queued for this nation.

    Next step: Wait for completion or cancel current research.

  • AlreadyAcquired

    Permalink

    This technology has already been acquired.

    Next step: Choose a different technology.

  • UnknownTechNode

    Permalink

    The requested tech node is not recognized.

    Next step: Refresh and retry from a valid tech node.

  • MissingPrereq

    Permalink

    A prerequisite technology is missing (often returned as MissingPrereq:<NODE>).

    Next step: Research the prerequisite node first.

    Learn more: Era and progression gates

  • PROJECT_KEY_INVALID

    Permalink

    The submitted project key does not match a configured progression era project.

    Next step: Submit funding from a valid project card/key.

    Learn more: Labor funding and era projects

  • PROJECT_NOT_FOUND

    Permalink

    No matching nation project exists for the provided project key.

    Next step: Refresh project state and retry from the active project list.

    Learn more: Labor funding and era projects

  • PROJECT_NOT_ACTIVE

    Permalink

    Only active projects can be funded. Completed/cancelled projects are not fundable.

    Next step: Fund your currently active era project instead.

    Learn more: Labor funding and era projects

  • INSUFFICIENT_LABOR

    Permalink

    You do not have enough labor to start the selected project builder.

    Next step: Wait for labor regen ticks, then retry.

    Learn more: Labor funding and era projects

Auth

9 codes
  • AUTH_REQUIRED

    Permalink

    You must be signed in to perform this action.

    Next step: Sign in and retry.

  • AUTH_LOGIN_LOCKED

    Permalink

    Too many failed login attempts were detected for this account.

    Next step: Wait for the lock window to expire, then retry with correct credentials.

  • ACCOUNT_SUSPENDED

    Permalink

    This account is temporarily suspended by an administrator.

    Next step: Contact support/admin for a suspension review.

  • ACCOUNT_BANNED

    Permalink

    This account has been banned by an administrator.

    Next step: Contact support/admin if you believe this was an error.

  • FORBIDDEN

    Permalink

    Your account does not have access to perform this action.

    Next step: Switch to a valid nation/account context.

  • NATION_OWNERSHIP_REQUIRED

    Permalink

    You do not own the nation required for this action.

    Next step: Select your owned nation and retry.

  • NATION_NOT_FOUND

    Permalink

    The specified nation was not found in this world context.

    Next step: Return to nations and choose a valid target.

  • NationNotFound

    Permalink

    Legacy casing for nation not found.

    Next step: Treat this as NATION_NOT_FOUND.

  • WORLD_NOT_FOUND

    Permalink

    The referenced world could not be loaded.

    Next step: Return to nations and reopen your world.